AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Turkey: Q1 2025 Performance
Explore the quarterly performance of the top five boxing games on iOS in Turkey, with insights into downloads, revenue, and user activity trends.
In the first quarter of 2025, the iOS platform in Turkey saw interesting trends among the top boxing games, as tracked by Sensor Tower. Here's a detailed look at the performance of these games.
Real Boxing 2 by Vivid Games S.A. showed a consistent increase in weekly revenue, culminating at approximately $407 in the last week of March. Downloads fluctuated throughout the quarter, peaking at 1.6K, while active users increased from 2.3K to nearly 2.9K by the end of the quarter.
WWE Mayhem from Reliance Games experienced varied revenue streams, with a notable rise to $162 in early March. Download numbers were highest at 1.1K in the first week of January, and active users grew from 515 to over 600 by the quarter's end.
Boxing Star: Boxing Fight Game by THUMBAGE saw a significant surge in revenue, reaching $268 in early March. Downloads spiked to 688 in the same period, while active users saw a dramatic increase, peaking at 987 before settling around 187.
Real Boxing: KO Fight Club also from Vivid Games S.A., maintained steady revenue figures, averaging around $50. Downloads showed an upward trend, reaching 404 by the end of March, with active users similarly increasing to 415.
Finally, MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. displayed stable revenue growth, peaking at $60. Download trends remained around the 500-600 range, with active users consistently rising to 1.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower's platform.